324 lines
8.3 KiB
C++
324 lines
8.3 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "cBlockToPickup.h"
|
|
#include "Defines.h"
|
|
#include "BlockID.h"
|
|
#include "MersenneTwister.h"
|
|
|
|
|
|
|
|
|
|
|
|
static void AddRandomDrop(cItems & a_Drops, MTRand & r1, int a_OneInNChance, ENUM_ITEM_ID a_ItemID)
|
|
{
|
|
if ((r1.randInt(16 * a_OneInNChance - 1) / 16) != 0)
|
|
{
|
|
return;
|
|
}
|
|
a_Drops.push_back(cItem(a_ItemID, 1));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockToPickup::ToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, ENUM_ITEM_ID a_UsedItemID, cItems & a_Drops)
|
|
{
|
|
MTRand r1;
|
|
|
|
switch (a_BlockType)
|
|
{
|
|
// Blocks that always drop themselves as the only item, no matter what tool; copy damage from meta:
|
|
case E_BLOCK_LOG:
|
|
case E_BLOCK_PLANKS:
|
|
case E_BLOCK_WOOL:
|
|
{
|
|
a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, a_BlockMeta));
|
|
return;
|
|
}
|
|
|
|
|
|
// Blocks that always drop themselves as the only item, no matter what tool, set damage value zero:
|
|
case E_BLOCK_DIRT:
|
|
case E_BLOCK_SAPLING:
|
|
case E_BLOCK_SAND:
|
|
case E_BLOCK_TORCH:
|
|
case E_BLOCK_YELLOW_FLOWER:
|
|
case E_BLOCK_RED_ROSE:
|
|
case E_BLOCK_BROWN_MUSHROOM:
|
|
case E_BLOCK_RED_MUSHROOM:
|
|
case E_BLOCK_TNT:
|
|
case E_BLOCK_CRAFTING_TABLE:
|
|
case E_BLOCK_FURNACE:
|
|
case E_BLOCK_CACTUS:
|
|
case E_BLOCK_REDSTONE_TORCH_OFF:
|
|
case E_BLOCK_POWERED_RAIL:
|
|
case E_BLOCK_DETECTOR_RAIL:
|
|
case E_BLOCK_RAIL:
|
|
case E_BLOCK_LADDER:
|
|
case E_BLOCK_LEVER:
|
|
case E_BLOCK_WOODEN_PRESSURE_PLATE:
|
|
case E_BLOCK_STONE_BUTTON:
|
|
case E_BLOCK_JUKEBOX:
|
|
case E_BLOCK_FENCE:
|
|
case E_BLOCK_FENCE_GATE:
|
|
case E_BLOCK_PUMPKIN:
|
|
case E_BLOCK_NETHERRACK:
|
|
case E_BLOCK_SOULSAND:
|
|
case E_BLOCK_JACK_O_LANTERN:
|
|
case E_BLOCK_TRAPDOOR:
|
|
{
|
|
a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, 0));
|
|
return;
|
|
}
|
|
|
|
|
|
// Blocks that always drop a single item, no matter what tool:
|
|
case E_BLOCK_SIGN_POST:
|
|
case E_BLOCK_WALLSIGN: a_Drops.push_back(cItem(E_ITEM_SIGN, 1)); return;
|
|
case E_BLOCK_REDSTONE_WIRE: a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); return;
|
|
case E_BLOCK_GLOWSTONE: a_Drops.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1)); return;
|
|
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
|
case E_BLOCK_REDSTONE_REPEATER_ON: a_Drops.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1)); return;
|
|
case E_BLOCK_COBWEB: a_Drops.push_back(cItem(E_ITEM_STRING, 1)); return;
|
|
case E_BLOCK_FARMLAND:
|
|
case E_BLOCK_GRASS: a_Drops.push_back(cItem(E_ITEM_DIRT, 1)); return;
|
|
case E_BLOCK_LIT_FURNACE: a_Drops.push_back(cItem(E_ITEM_FURNACE, 1)); return;
|
|
case E_BLOCK_SUGARCANE: a_Drops.push_back(cItem(E_ITEM_SUGARCANE, 1)); return;
|
|
case E_BLOCK_PUMPKIN_STEM: a_Drops.push_back(cItem(E_ITEM_PUMPKIN_SEEDS, 1)); return;
|
|
case E_BLOCK_MELON_STEM: a_Drops.push_back(cItem(E_ITEM_MELON_SEEDS, 1)); return;
|
|
|
|
|
|
// Doors seem to need their meta set to 1
|
|
case E_BLOCK_WOODEN_DOOR: a_Drops.push_back(cItem(E_ITEM_WOODEN_DOOR, 1, 1)); return;
|
|
case E_BLOCK_IRON_DOOR: a_Drops.push_back(cItem(E_ITEM_IRON_DOOR, 1, 1)); return;
|
|
|
|
|
|
////////////////////////
|
|
// Ores:
|
|
|
|
// Coal ore requires a pickaxe:
|
|
case E_BLOCK_COAL_ORE:
|
|
{
|
|
if (ItemCategory::IsPickaxe(a_UsedItemID))
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_COAL, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Iron ore requires a stone or better pickaxe:
|
|
case E_BLOCK_IRON_ORE:
|
|
{
|
|
if (
|
|
(a_UsedItemID == E_ITEM_STONE_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_IRON_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_DIAMOND_PICKAXE)
|
|
)
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_IRON_ORE, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Gold and diamond ores require an iron or better pickaxe:
|
|
case E_BLOCK_GOLD_ORE:
|
|
case E_BLOCK_DIAMOND_ORE:
|
|
{
|
|
if (
|
|
(a_UsedItemID == E_ITEM_IRON_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_DIAMOND_PICKAXE)
|
|
)
|
|
{
|
|
a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Obsidian require a diamond pickaxe:
|
|
case E_BLOCK_OBSIDIAN:
|
|
{
|
|
if (a_UsedItemID == E_ITEM_DIAMOND_PICKAXE)
|
|
{
|
|
a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Redstone requires an iron or better pickaxe:
|
|
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
|
case E_BLOCK_REDSTONE_ORE:
|
|
{
|
|
if (
|
|
(a_UsedItemID == E_ITEM_IRON_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_DIAMOND_PICKAXE)
|
|
)
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 4 + (short)r1.randInt(1)));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Lapis ore requires a stone or better pickaxe:
|
|
case E_BLOCK_LAPIS_ORE:
|
|
{
|
|
if (
|
|
(a_UsedItemID == E_ITEM_STONE_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_IRON_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_GOLD_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_DIAMOND_PICKAXE)
|
|
)
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_DYE, 4 + (short)r1.randInt(4), E_META_DYE_BLUE));
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
////////////////////////
|
|
// Resource blocks:
|
|
|
|
// Iron and lapis blocks require a stone or better pickaxe:
|
|
case E_BLOCK_IRON_BLOCK:
|
|
case E_BLOCK_LAPIS_BLOCK:
|
|
{
|
|
if (
|
|
(a_UsedItemID == E_ITEM_STONE_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_IRON_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_DIAMOND_PICKAXE)
|
|
)
|
|
{
|
|
a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Diamond and gold blocks require an iron or better pickaxe:
|
|
case E_BLOCK_DIAMOND_BLOCK:
|
|
{
|
|
if (
|
|
(a_UsedItemID == E_ITEM_IRON_PICKAXE) ||
|
|
(a_UsedItemID == E_ITEM_DIAMOND_PICKAXE)
|
|
)
|
|
{
|
|
a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
|
|
}
|
|
}
|
|
|
|
|
|
// These blocks require a pickaxe to drop themselves:
|
|
case E_BLOCK_COBBLESTONE:
|
|
case E_BLOCK_BRICK:
|
|
case E_BLOCK_NETHER_BRICK:
|
|
case E_BLOCK_MOSSY_COBBLESTONE:
|
|
case E_BLOCK_STONE_SLAB:
|
|
case E_BLOCK_COBBLESTONE_STAIRS:
|
|
case E_BLOCK_STONE_BRICK_STAIRS:
|
|
case E_BLOCK_NETHER_BRICK_STAIRS:
|
|
case E_BLOCK_SANDSTONE_STAIRS:
|
|
case E_BLOCK_SANDSTONE:
|
|
case E_BLOCK_STONE_PRESSURE_PLATE:
|
|
{
|
|
if (ItemCategory::IsPickaxe(a_UsedItemID))
|
|
{
|
|
a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// Stone requires a pickaxe to drop cobblestone:
|
|
case E_BLOCK_STONE:
|
|
{
|
|
if (ItemCategory::IsPickaxe(a_UsedItemID))
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_COBBLESTONE, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// Snow requires a shovel to harvest:
|
|
case E_BLOCK_SNOW:
|
|
{
|
|
if (ItemCategory::IsShovel(a_UsedItemID))
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// Leaves require shears for harvesting and have a chance of dropping a sapling and a red apple:
|
|
case E_BLOCK_LEAVES:
|
|
{
|
|
if (a_UsedItemID == E_ITEM_SHEARS)
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_LEAVES, 1));
|
|
}
|
|
else
|
|
{
|
|
AddRandomDrop(a_Drops, r1, 5, E_ITEM_SAPLING);
|
|
AddRandomDrop(a_Drops, r1, 200, E_ITEM_APPLE);
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// Crops drop a wheat and possibly another seeds when ripe; always drop at least a single seed
|
|
case E_BLOCK_CROPS:
|
|
{
|
|
if (a_BlockMeta == 7)
|
|
{
|
|
AddRandomDrop(a_Drops, r1, 3, E_ITEM_SEEDS);
|
|
a_Drops.push_back(cItem(E_ITEM_WHEAT, 1));
|
|
}
|
|
a_Drops.push_back(cItem(E_ITEM_SEEDS, 1));
|
|
return;
|
|
}
|
|
|
|
|
|
// Vines drop only with shears, otherwise they are destroyed
|
|
case E_BLOCK_VINES:
|
|
{
|
|
if (a_UsedItemID == E_ITEM_SHEARS)
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_VINES, 1));
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// Snow drops only when using a shovel
|
|
case E_BLOCK_SNOW_BLOCK:
|
|
{
|
|
if (ItemCategory::IsShovel(a_UsedItemID))
|
|
{
|
|
a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 4, 0)); return;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// Random multi-drop blocks:
|
|
case E_BLOCK_TALL_GRASS: a_Drops.push_back(cItem(E_ITEM_SEEDS, (short)r1.randInt(3) / 2, 1)); return;
|
|
case E_BLOCK_MELON: a_Drops.push_back(cItem(E_ITEM_MELON_SLICE, 3 + (short)r1.randInt(2), 1)); return;
|
|
|
|
|
|
// Fixed multi-drop blocks:
|
|
case E_BLOCK_DOUBLE_STONE_SLAB: a_Drops.push_back(cItem(E_ITEM_STONE_SLAB, 2, 0)); return;
|
|
case E_BLOCK_DOUBLE_WOODEN_SLAB: a_Drops.push_back(cItem(E_ITEM_STEP, 2, 0)); return;
|
|
|
|
default:
|
|
{
|
|
return;
|
|
}
|
|
} // switch (a_BlockType)
|
|
}
|
|
|
|
|
|
|
|
|
|
|