mcserver/source/packets/cPacket_Respawn.h

38 lines
608 B
C++

#pragma once
#include "cPacket.h"
#include "cPacket_Login.h"
class cPacket_Respawn : public cPacket
{
public:
cPacket_Respawn()
: m_Dimension( 0 )
, m_Difficulty( 0 )
, m_CreativeMode( 0 )
, m_WorldHeight( 0 )
, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
{ m_PacketID = E_RESPAWN; }
virtual cPacket* Clone() const { return new cPacket_Respawn( *this ); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_Dimension;
char m_Difficulty;
char m_CreativeMode;
short m_WorldHeight;
AString m_LevelType;
};