mcserver/source/packets/cPacket_ArmAnim.cpp

32 lines
519 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_ArmAnim.h"
int cPacket_ArmAnim::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEInt, m_EntityID, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Animation, TotalBytes);
return TotalBytes;
}
void cPacket_ArmAnim::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_EntityID);
AppendByte (a_Data, m_Animation);
}