77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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#include "Item.h"
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namespace Json
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{
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class Value;
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}
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class cClientHandle;
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class cServer;
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class cFurnaceEntity :
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public cBlockEntity,
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public cBlockEntityWindowOwner
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{
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public:
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cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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virtual ~cFurnaceEntity();
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virtual void Destroy();
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static const char * GetClassStatic() { return "cFurnaceEntity"; }
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bool LoadFromJson(const Json::Value & a_Value);
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool Tick(float a_Dt) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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bool StartCooking(void);
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/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
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bool ContinueCooking(void);
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void ResetCookTimer();
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const cItem * GetSlot(int i) const { return &(m_Items[i]); }
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void SetSlot(int a_Slot, const cItem & a_Item);
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float GetTimeCooked(void) const {return m_TimeCooked; }
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float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
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void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
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void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
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private:
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cItem * m_Items;
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cItem * m_CookingItem;
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// All timers are in 1 ms
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float m_CookTime; // Amount of time needed to fully cook current item
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float m_TimeCooked; // Amount of time that the current item has been cooking
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float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
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float m_TimeBurned; // Amount of time that the current fuel has been burning
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void BroadcastProgress(int a_ProgressbarID, short a_Value);
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};
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