mcserver/source/FurnaceEntity.cpp

376 lines
7.5 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FurnaceEntity.h"
#include "BlockID.h"
#include "Item.h"
#include "UI/Window.h"
#include "Player.h"
#include "World.h"
#include "ClientHandle.h"
#include "FurnaceRecipe.h"
#include "Server.h"
#include "Pickup.h"
#include "Root.h"
#include <json/json.h>
enum
{
PROGRESSBAR_SMELTING = 0,
PROGRESSBAR_FUEL = 1,
} ;
cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
: cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
, m_Items( new cItem[3] )
, m_CookingItem( 0 )
, m_CookTime( 0 )
, m_TimeCooked( 0 )
, m_BurnTime( 0 )
, m_TimeBurned( 0 )
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
cFurnaceEntity::~cFurnaceEntity()
{
// Tell window its owner is destroyed
if( GetWindow() )
{
GetWindow()->OwnerDestroyed();
}
// Clean up items
if( m_Items )
{
delete [] m_Items;
}
}
void cFurnaceEntity::Destroy()
{
// Drop items
cItems Pickups;
for( int i = 0; i < 3; i++)
{
if( !m_Items[i].IsEmpty() )
{
Pickups.push_back(m_Items[i]);
m_Items[i].Empty();
}
}
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
}
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
{
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
}
if (GetWindow() != NULL)
{
if (a_Player->GetWindow() != GetWindow())
{
a_Player->OpenWindow(GetWindow());
GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
}
}
}
bool cFurnaceEntity::Tick( float a_Dt )
{
/*
// DEBUG:
Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
*/
if (m_BurnTime <= 0)
{
if (m_TimeCooked > 0)
{
// We have just finished smelting, reset the progress bar:
BroadcastProgress(PROGRESSBAR_SMELTING, 0);
m_TimeCooked = 0;
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
}
// There is no fuel and no flame, no need to tick at all
return false;
}
// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
short SmeltingProgress = 0;
if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
{
if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty())
{
m_TimeCooked += a_Dt;
if ( m_TimeCooked >= m_CookTime )
{
m_Items[0].m_ItemCount--;
if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage;
m_Items[2].m_ItemType = m_CookingItem->m_ItemType;
m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
delete m_CookingItem;
m_CookingItem = NULL;
cWindow * Window = GetWindow();
if (Window != NULL)
{
Window->BroadcastWholeWindow();
}
m_TimeCooked -= m_CookTime;
StartCooking();
}
SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime));
if (SmeltingProgress > 180) SmeltingProgress = 180;
if (SmeltingProgress < 0) SmeltingProgress = 0;
}
}
BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress);
m_TimeBurned += a_Dt;
cWindow * Window = GetWindow();
if (m_TimeBurned >= m_BurnTime)
{
m_TimeBurned -= m_BurnTime;
m_BurnTime = 0;
if (StartCooking() && (Window != NULL))
{
Window->BroadcastWholeWindow();
}
}
short Value = 0;
if (m_BurnTime > 0.f)
{
Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
if (Value > 250) Value = 250;
if (Value < 0) Value = 0;
}
BroadcastProgress(PROGRESSBAR_FUEL, Value);
return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
}
bool cFurnaceEntity::StartCooking(void)
{
cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
float BurnTime = FR->GetBurnTime( m_Items[1] );
if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
{
const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
if (R != NULL) // cook able ingredient
{
if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
{
// good to go
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
if( m_TimeBurned >= m_BurnTime ) // burn new material
{
m_Items[1].m_ItemCount--;
if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
m_TimeBurned = 0;
m_BurnTime = BurnTime;
}
if( !m_CookingItem ) // Only cook new item if not already cooking
{
m_CookingItem = new cItem( *R->Out ); // Resulting item
m_TimeCooked = 0.f;
m_CookTime = R->CookTime;
}
return true;
}
}
}
return false;
}
bool cFurnaceEntity::ContinueCooking(void)
{
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
float BurnTime = FR->GetBurnTime( m_Items[1] );
if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
{
const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
if (R != NULL) // cook able ingredient
{
if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
{
// good to go
if (m_CookingItem == NULL) // Only cook new item if not already cooking
{
m_CookingItem = new cItem( *R->Out ); // Resulting item
}
return true;
}
}
}
return false;
}
void cFurnaceEntity::ResetCookTimer()
{
delete m_CookingItem;
m_CookingItem = NULL;
m_TimeCooked = 0.f;
m_CookTime = 0.f;
}
void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
{
if ((a_Slot < 0) || (a_Slot >= 3))
{
ASSERT(!"Furnace: slot number out of range");
return;
}
m_Items[a_Slot] = a_Item;
}
bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
{
m_Items[ SlotIdx ].FromJson( *itr );
SlotIdx++;
}
// Get currently cooking item
Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
if( !JsonItem.empty() )
{
cItem Item;
Item.FromJson( JsonItem );
if( !Item.IsEmpty() )
{
m_CookingItem = new cItem( Item );
}
}
m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
return true;
}
void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
for(unsigned int i = 0; i < 3; i++)
{
Json::Value Slot;
m_Items[ i ].GetJson( Slot );
AllSlots.append( Slot );
}
a_Value["Slots"] = AllSlots;
// Currently cooking item
if( m_CookingItem )
{
Json::Value JsonItem;
m_CookingItem->GetJson( JsonItem );
a_Value["Cooking"] = JsonItem;
}
a_Value["CookTime"] = m_CookTime;
a_Value["TimeCooked"] = m_TimeCooked;
a_Value["BurnTime"] = m_BurnTime;
a_Value["TimeBurned"] = m_TimeBurned;
}
void cFurnaceEntity::SendTo(cClientHandle & a_Client)
{
// Nothing needs to be sent
UNUSED(a_Client);
}
void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
{
cWindow * Window = GetWindow();
if (Window != NULL)
{
Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value);
}
}