mcserver/source/BlockEntity.h

89 lines
1.7 KiB
C++

#pragma once
#include "ClientHandle.h"
#include "World.h"
namespace Json
{
class Value;
};
class cPlayer;
class cPacket;
class cBlockEntity
{
protected:
cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) : // Used when generating
m_PosX(a_BlockX),
m_PosY(a_BlockY),
m_PosZ(a_BlockZ),
m_BlockType(a_BlockType),
m_World(NULL)
{
}
cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
m_PosX(a_BlockX),
m_PosY(a_BlockY),
m_PosZ(a_BlockZ),
m_BlockType(a_BlockType),
m_World(a_World)
{
}
public:
virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
virtual void Destroy(void) {};
void SetWorld(cWorld * a_World)
{
m_World = a_World;
}
// Position, in absolute block coordinates:
int GetPosX(void) const { return m_PosX; }
int GetPosY(void) const { return m_PosY; }
int GetPosZ(void) const { return m_PosZ; }
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
cWorld * GetWorld(void) const {return m_World; }
virtual void SaveToJson (Json::Value & a_Value) = 0;
virtual void UsedBy( cPlayer * a_Player ) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
*/
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
virtual bool Tick(float a_Dt) { return false; }
protected:
int m_PosX; // Position in absolute block coordinates
int m_PosY;
int m_PosZ;
BLOCKTYPE m_BlockType;
cWorld * m_World;
};