52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "Simulator.h"
|
|
#include "../World.h"
|
|
#include "../Vector3i.h"
|
|
#include "../BlockID.h"
|
|
#include "../Defines.h"
|
|
#include "../Chunk.h"
|
|
|
|
|
|
|
|
|
|
|
|
cSimulator::cSimulator(cWorld & a_World)
|
|
: m_World(a_World)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cSimulator::~cSimulator()
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
|
|
{
|
|
AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
|
|
AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
|
|
AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
|
|
AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
|
|
AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
|
|
if (a_BlockY > 0)
|
|
{
|
|
AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
|
|
}
|
|
if (a_BlockY < cChunkDef::Height - 1)
|
|
{
|
|
AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|