mcserver/source/MobSpawner.cpp

271 lines
6.3 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawner.h"
#include "Mobs/IncludeAllMonsters.h"
cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonster::eType>& a_AllowedTypes) :
m_MonsterFamily(a_MonsterFamily),
m_NewPack(true),
m_MobType(cMonster::mtInvalidType)
{
for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++)
{
if (cMonster::FamilyFromType(*itr) == a_MonsterFamily)
{
m_AllowedTypes.insert(*itr);
}
}
}
bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType)
{
// Packs of non-water mobs can only be centered on an air block
// Packs of water mobs can only be centered on a water block
if (m_MonsterFamily == cMonster::mfWater)
{
return IsBlockWater(a_BlockType);
}
else
{
return a_BlockType == E_BLOCK_AIR;
}
}
void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn)
{
std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(toAdd);
if (itr != m_AllowedTypes.end())
{
toAddIn.insert(toAdd);
}
}
cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
{
std::set<cMonster::eType> allowedMobs;
if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore)
{
addIfAllowed(cMonster::mtMooshroom, allowedMobs);
}
else if (a_Biome == biNether)
{
addIfAllowed(cMonster::mtGhast, allowedMobs);
addIfAllowed(cMonster::mtZombiePigman, allowedMobs);
addIfAllowed(cMonster::mtMagmaCube, allowedMobs);
}
/*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender
{
addIfAllowed(cMonster::mtEnderman, allowedMobs);
}*/
else
{
addIfAllowed(cMonster::mtBat, allowedMobs);
addIfAllowed(cMonster::mtSpider, allowedMobs);
addIfAllowed(cMonster::mtZombie, allowedMobs);
addIfAllowed(cMonster::mtSkeleton, allowedMobs);
addIfAllowed(cMonster::mtCreeper, allowedMobs);
addIfAllowed(cMonster::mtSquid, allowedMobs);
if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean)
{
addIfAllowed(cMonster::mtSheep, allowedMobs);
addIfAllowed(cMonster::mtPig, allowedMobs);
addIfAllowed(cMonster::mtCow, allowedMobs);
addIfAllowed(cMonster::mtChicken, allowedMobs);
addIfAllowed(cMonster::mtEnderman, allowedMobs);
addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule
if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills)
{
addIfAllowed(cMonster::mtWolf, allowedMobs);
}
else if (a_Biome == biJungle || a_Biome == biJungleHills)
{
addIfAllowed(cMonster::mtOcelot, allowedMobs);
}
}
}
int allowedMobsSize = allowedMobs.size();
if (allowedMobsSize > 0)
{
std::set<cMonster::eType>::iterator itr = allowedMobs.begin();
int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome);
for(int i = 0; i < iRandom; i++)
{
itr++;
}
return *itr;
}
return cMonster::mtInvalidType;
}
bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level)
{
bool toReturn = false;
std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType);
if (itr != m_AllowedTypes.end())
{
// MG TODO : find a nicer paging
if (a_MobType == cMonster::mtSquid)
{
toReturn = (
IsBlockLiquid(a_BlockType) &&
a_Level >= 45 &&
a_Level <= 62
);
}
else if (a_MobType == cMonster::mtBat)
{
toReturn = a_Level <= 60; // MG TODO : find a real rule
}
else
{
if (
a_BlockType == E_BLOCK_AIR &&
a_BlockType_above == E_BLOCK_AIR &&
! (g_BlockTransparent[a_BlockType_below])
)
{
if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
{
toReturn = (
(a_BlockType_below == E_BLOCK_GRASS) &&
(a_Skylight >= 9 )
);
}
else if (a_MobType == cMonster::mtOcelot)
{
toReturn = (
(a_Level >= 62) &&
(
(a_BlockType_below == E_BLOCK_GRASS) ||
(a_BlockType_below == E_BLOCK_LEAVES)
) &&
(m_Random.NextInt(3,a_Biome) != 0)
);
}
else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman)
{
toReturn = (a_Skylight <= 7) && (a_Blocklight <= 7);
if (a_Skylight)
{
if (m_Random.NextInt(2,a_Biome) != 0)
{
toReturn = false;
}
}
}
else if (a_MobType == cMonster::mtSlime)
{
toReturn = a_Level <= 40;
// MG TODO : much more complicated rules
}
else if (a_MobType == cMonster::mtGhast)
{
toReturn = m_Random.NextInt(20,a_Biome) == 0;
}
else
{
LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
toReturn = false;
}
}
}
}
return toReturn;
}
cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize)
{
cMonster* toReturn = NULL;
if (m_NewPack)
{
m_MobType = ChooseMobType(a_Biome);
if (m_MobType == cMonster::mtInvalidType)
{
return toReturn;
}
if (m_MobType == cMonster::mtWolf)
{
a_MaxPackSize = 8;
}
else if (m_MobType == cMonster::mtGhast)
{
a_MaxPackSize = 1;
}
m_NewPack = false;
}
if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level))
{
cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
if (newMob)
{
m_Spawned.insert(newMob);
}
toReturn = newMob;
}
return toReturn;
}
void cMobSpawner::NewPack()
{
m_NewPack = true;
}
cMobSpawner::tSpawnedContainer & cMobSpawner::getSpawned(void)
{
return m_Spawned;
}
bool cMobSpawner::CanSpawnAnything(void)
{
return !m_AllowedTypes.empty();
}