34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#pragma once
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#include "Vector3i.h"
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#include "Vector3f.h"
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class cWorld;
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class cTracer //tolua_export
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{ //tolua_export
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public: //tolua_export
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Vector3f DotPos;
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Vector3f BoxOffset;
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cTracer( cWorld* a_World); //tolua_export
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~cTracer(); //tolua_export
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int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); //tolua_export
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void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); //tolua_export
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Vector3f BlockHitPosition; //tolua_export
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Vector3f HitNormal; //tolua_export
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Vector3f RealHit; //tolua_export
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private:
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int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
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int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
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float SigNum( float a_Num );
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cWorld* m_World;
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Vector3f m_NormalTable[6];
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Vector3f dir;
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Vector3f tDelta;
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Vector3i pos;
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Vector3i end1;
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Vector3i step;
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Vector3f tMax;
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}; //tolua_export
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