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#pragma once
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class cMonster;
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class cMonsterConfig
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{
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public:
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cMonsterConfig(void);
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~cMonsterConfig();
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void AssignAttributes(cMonster *m, const char* n);
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private:
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struct sAttributesStruct;
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struct sMonsterConfigState;
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sMonsterConfigState* m_pState;
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void Initialize();
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}; |