mcserver/source/cDoors.h

62 lines
1.8 KiB
C++

#pragma once
#include "cBlockToPickup.h"
class cDoors //tolua_export
{ //tolua_export
public:
static char RotationToMetaData( float a_Rotation ) //tolua_export
{ //tolua_export
a_Rotation += 90 + 45; // So its not aligned with axis
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
if( a_Rotation >= 0.f && a_Rotation < 90.f )
return 0x0;
else if( a_Rotation >= 180 && a_Rotation < 270 )
return 0x2;
else if( a_Rotation >= 90 && a_Rotation < 180 )
return 0x1;
else
return 0x3;
} //tolua_export
static char ChangeStateMetaData( char a_MetaData ) //tolua_export
{ //tolua_export
a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
return a_MetaData;
} //tolua_export
static void ChangeDoor(cWorld *a_World, int a_X, int a_Y, int a_Z) //tolua_export
{ //tolua_export
char OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData ( OldMetaData ) );
if (OldMetaData & 8)
{ //current block is top of the door
char BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
char BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData ( BottomMeta ) );
}
} else { //current block is bottom of the door
char TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
char TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
if (IsDoor(TopBlock) && (TopMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData ( TopMeta ) );
}
}
} //tolua_export
inline static bool IsDoor(char a_Block)
{
return (a_Block == E_BLOCK_WOODEN_DOOR || a_Block == E_BLOCK_IRON_DOOR);
}
}; //tolua_export