64 lines
1.0 KiB
C++
64 lines
1.0 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cCreativeInventory.h"
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#include "cPlayer.h"
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#include "cClientHandle.h"
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#include "cWindow.h"
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#include "cItem.h"
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#include "cRoot.h"
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#include <json/json.h>
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#include "packets/cPacket_CreativeInventoryAction.h"
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#include "packets/cPacket_WholeInventory.h"
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#include "packets/cPacket_InventorySlot.h"
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cCreativeInventory::cCreativeInventory(cPlayer * a_Owner)
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: cInventory(a_Owner)
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{
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}
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cCreativeInventory::~cCreativeInventory()
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{
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}
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void cCreativeInventory::Clicked(
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short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
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const cItem & a_HeldItem
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)
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{
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if (a_SlotNum == -1)
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{
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// object thrown out
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m_Owner->TossItem(false, a_HeldItem.m_ItemCount, a_HeldItem.m_ItemType, a_HeldItem.m_ItemDamage);
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return;
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}
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if ((a_SlotNum < c_HotOffset) || (a_SlotNum >= c_NumSlots))
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{
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LOG("%s: Invalid slot (%d) in cCreativeInventory::Clicked(). Ignoring...", m_Owner->GetName().c_str(), a_SlotNum);
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return;
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}
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m_Slots[a_SlotNum] = a_HeldItem;
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}
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