63 lines
872 B
C++
63 lines
872 B
C++
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#pragma once
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#include "cPacket.h"
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class cEntity;
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class cPacket_EntityLook :
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public cPacket
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{
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public:
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cPacket_EntityLook(void)
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: m_UniqueID( 0 )
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, m_Rotation( 0 )
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, m_Pitch( 0 )
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{ m_PacketID = E_ENT_LOOK; }
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cPacket_EntityLook(const cEntity & a_Entity);
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virtual cPacket* Clone(void) const { return new cPacket_EntityLook(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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char m_Rotation;
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char m_Pitch;
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};
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class cPacket_EntityHeadLook :
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public cPacket
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{
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public:
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cPacket_EntityHeadLook(void)
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: m_UniqueID( 0 )
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, m_HeadYaw( 0 )
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{
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m_PacketID = E_ENT_LOOK;
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}
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cPacket_EntityHeadLook(const cEntity & a_Entity);
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virtual cPacket * Clone(void) const { return new cPacket_EntityHeadLook(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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char m_HeadYaw;
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};
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