63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "Zombiepigman.h"
|
|
|
|
|
|
|
|
|
|
|
|
cZombiepigman::cZombiepigman()
|
|
{
|
|
m_MobType = 57;
|
|
m_SoundHurt = "mob.zombiepig.zpighurt";
|
|
m_SoundDeath = "mob.zombiepig.zpigdeath";
|
|
GetMonsterConfig("Zombiepigman");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombiepigman::Tick(float a_Dt)
|
|
{
|
|
super::Tick(a_Dt);
|
|
|
|
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
|
|
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
|
|
{
|
|
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombiepigman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
|
|
{
|
|
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
|
|
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
|
|
|
|
// TODO: Rare drops
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombiepigman::KilledBy(cPawn * a_Killer)
|
|
{
|
|
super::KilledBy(a_Killer);
|
|
|
|
if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
|
|
{
|
|
// TODO: Anger all nearby zombie pigmen
|
|
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|