mcserver/source/Stairs.h

42 lines
774 B
C++

#pragma once
class cStairs // tolua_export
{ // tolua_export
public:
/// Converts player rotation to stair rotation metadata. To get upside-down stairs, OR with 0x4
static NIBBLETYPE RotationToMetaData(float a_Rotation) // tolua_export
{ // tolua_export
a_Rotation += 90 + 45; // So its not aligned with axis
NIBBLETYPE result = 0x0;
if (a_Rotation > 360.f)
{
a_Rotation -= 360.f;
}
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
{
return 0x0;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x1;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x2;
}
else
{
return 0x3;
}
} // tolua_export
} ; // tolua_export