mcserver/source/packets/cPacket_NamedEntitySpawn.cpp

27 lines
921 B
C++

#include "cPacket_NamedEntitySpawn.h"
bool cPacket_NamedEntitySpawn::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size + m_PlayerName.size() * sizeof( short );
char* Message = new char[TotalSize];
if( m_CurrentItem <= 0 ) m_CurrentItem = 0; // Fix, to make sure no invalid values are sent.
// WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger( m_UniqueID, Message, i );
AppendString16( m_PlayerName, Message, i );
AppendInteger( m_PosX, Message, i );
AppendInteger( m_PosY, Message, i );
AppendInteger( m_PosZ, Message, i );
AppendByte ( m_Rotation, Message, i );
AppendByte ( m_Pitch, Message, i );
AppendShort ( m_CurrentItem, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}