44 lines
847 B
C++
44 lines
847 B
C++
#pragma once
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#include "cBlockEntity.h"
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#include "cWindowOwner.h"
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#include "FileDefine.h"
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namespace Json
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{
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class Value;
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}
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class cChunk;
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class cClientHandle;
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class cServer;
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class cItem;
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class cNBTData;
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class cFurnaceEntity : public cBlockEntity, public cWindowOwner
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{
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public:
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cFurnaceEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk);
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virtual ~cFurnaceEntity();
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virtual void Destroy();
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void WriteToFile(FILE* a_File);
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bool LoadFromFile(FILE* a_File);
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bool LoadFromJson( const Json::Value& a_Value );
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void SaveToJson( Json::Value& a_Value );
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bool Tick( float a_Dt );
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virtual void UsedBy( cPlayer & a_Player );
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bool StartCooking();
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void ResetCookTimer();
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private:
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cItem* m_Items;
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cItem* m_CookingItem;
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float m_CookTime;
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float m_TimeCooked;
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float m_BurnTime;
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float m_TimeBurned;
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}; |