532 lines
11 KiB
C++
532 lines
11 KiB
C++
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#pragma once
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typedef unsigned char Byte;
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/// List of slot numbers, used for inventory-painting
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typedef std::vector<int> cSlotNums;
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// tolua_begin
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/// How much light do the blocks emit on their own?
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extern unsigned char g_BlockLightValue[];
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/// How much light do the block consume?
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extern unsigned char g_BlockSpreadLightFalloff[];
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/// Is a block completely transparent? (light doesn't get decreased(?))
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extern bool g_BlockTransparent[];
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/// Is a block destroyed after a single hit?
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extern bool g_BlockOneHitDig[];
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/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets
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enum
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{
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BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
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BLOCK_FACE_BOTTOM = 0, // Interacting with the bottom face of the block (YM)
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BLOCK_FACE_TOP = 1, // Interacting with the top face of the block (YP)
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BLOCK_FACE_NORTH = 2, // Interacting with the northern face of the block (ZP)
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BLOCK_FACE_SOUTH = 3, // Interacting with the southern face of the block (ZM)
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BLOCK_FACE_WEST = 4, // Interacting with the western face of the block (XP)
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BLOCK_FACE_EAST = 5, // Interacting with the eastern face of the block (XM)
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} ;
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/// PlayerDigging status constants
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enum
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{
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DIG_STATUS_STARTED = 0,
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DIG_STATUS_CANCELLED = 1,
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DIG_STATUS_FINISHED = 2,
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DIG_STATUS_DROP_HELD = 4,
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DIG_STATUS_SHOOT_EAT = 5,
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} ;
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/// Individual actions sent in the WindowClick packet
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enum eClickAction
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{
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// Sorted by occurrence in the 1.5 protocol
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caLeftClick,
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caRightClick,
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caShiftLeftClick,
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caShiftRightClick,
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caNumber1,
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caNumber2,
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caNumber3,
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caNumber4,
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caNumber5,
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caNumber6,
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caNumber7,
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caNumber8,
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caNumber9,
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caMiddleClick,
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caDropKey,
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caCtrlDropKey,
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caLeftClickOutside,
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caRightClickOutside,
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caLeftClickOutsideHoldNothing,
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caRightClickOutsideHoldNothing,
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caLeftPaintBegin,
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caRightPaintBegin,
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caLeftPaintProgress,
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caRightPaintProgress,
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caLeftPaintEnd,
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caRightPaintEnd,
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caDblClick,
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// Add new actions here
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caUnknown = 255,
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// Keep this list in sync with ClickActionToString() function below!
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} ;
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enum eGameMode
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{
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eGameMode_NotSet = -1,
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eGameMode_Survival = 0,
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eGameMode_Creative = 1,
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eGameMode_Adventure = 2,
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// Easier-to-use synonyms:
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gmNotSet = eGameMode_NotSet,
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gmSurvival = eGameMode_Survival,
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gmCreative = eGameMode_Creative,
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gmAdventure = eGameMode_Adventure,
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} ;
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enum eWeather
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{
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eWeather_Sunny = 0,
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eWeather_Rain = 1,
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eWeather_ThunderStorm = 2,
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// Easier-to-use synonyms:
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wSunny = eWeather_Sunny,
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wRain = eWeather_Rain,
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wThunderstorm = eWeather_ThunderStorm,
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wStorm = wThunderstorm,
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} ;
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inline const char * ClickActionToString(eClickAction a_ClickAction)
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{
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switch (a_ClickAction)
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{
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case caLeftClick: return "caLeftClick";
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case caRightClick: return "caRightClick";
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case caShiftLeftClick: return "caShiftLeftClick";
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case caShiftRightClick: return "caShiftRightClick";
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case caNumber1: return "caNumber1";
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case caNumber2: return "caNumber2";
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case caNumber3: return "caNumber3";
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case caNumber4: return "caNumber4";
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case caNumber5: return "caNumber5";
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case caNumber6: return "caNumber6";
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case caNumber7: return "caNumber7";
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case caNumber8: return "caNumber8";
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case caNumber9: return "caNumber9";
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case caMiddleClick: return "caMiddleClick";
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case caDropKey: return "caDropKey";
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case caCtrlDropKey: return "caCtrlDropKey";
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case caLeftClickOutside: return "caLeftClickOutside";
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case caRightClickOutside: return "caRightClickOutside";
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case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
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case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
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case caLeftPaintBegin: return "caLeftPaintBegin";
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case caRightPaintBegin: return "caRightPaintBegin";
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case caLeftPaintProgress: return "caLeftPaintProgress";
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case caRightPaintProgress: return "caRightPaintProgress";
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case caLeftPaintEnd: return "caLeftPaintEnd";
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case caRightPaintEnd: return "caRightPaintEnd";
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case caDblClick: return "caDblClick";
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case caUnknown: return "caUnknown";
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}
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ASSERT(!"Unknown click action");
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return "caUnknown";
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}
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inline bool IsValidBlock(int a_BlockType)
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{
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if (
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(a_BlockType > -1) &&
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(a_BlockType <= E_BLOCK_MAX_TYPE_ID) &&
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(a_BlockType != 34) && // Piston extension
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(a_BlockType != 36) // Piston moved block
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)
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{
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return true;
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}
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return false;
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}
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inline bool IsValidItem(int a_ItemType)
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{
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if (
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((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
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((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
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)
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{
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return true;
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}
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if (a_ItemType == 0)
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{
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return false;
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}
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return IsValidBlock(a_ItemType);
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}
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// tolua_end
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inline bool IsBlockWater(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
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}
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inline bool IsBlockLava(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
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}
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inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
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{
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return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
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}
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inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_FARMLAND:
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{
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return true;
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}
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}
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return false;
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}
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inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export
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{ // tolua_export
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if (!a_bInverse)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_BOTTOM: a_BlockY--; break;
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case BLOCK_FACE_TOP: a_BlockY++; break;
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case BLOCK_FACE_EAST: a_BlockX++; break;
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case BLOCK_FACE_WEST: a_BlockX--; break;
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case BLOCK_FACE_NORTH: a_BlockZ--; break;
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case BLOCK_FACE_SOUTH: a_BlockZ++; break;
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default:
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{
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LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
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ASSERT(!"AddFaceDirection(): Unknown face");
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break;
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}
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}
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}
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else
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_BOTTOM: a_BlockY++; break;
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case BLOCK_FACE_TOP: a_BlockY--; break;
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case BLOCK_FACE_EAST: a_BlockX--; break;
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case BLOCK_FACE_WEST: a_BlockX++; break;
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case BLOCK_FACE_NORTH: a_BlockZ++; break;
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case BLOCK_FACE_SOUTH: a_BlockZ--; break;
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default:
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{
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LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
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ASSERT(!"AddFaceDirection(): Unknown face");
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break;
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}
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}
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}
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} // tolua_export
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inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false)
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{
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int Y = a_BlockY;
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AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
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if (Y < 0)
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{
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a_BlockY = 0;
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}
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else if (Y > 255)
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{
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a_BlockY = 255;
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}
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else
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{
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a_BlockY = (unsigned char)Y;
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}
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}
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#include <math.h>
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#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
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inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
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{
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// a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
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// a_Y = -sinf ( a_Pitch / 180 * PI );
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// a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
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a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
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a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
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a_Z = sin(a_Pitch / 180 * PI);
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}
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inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
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{
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if (a_X != 0)
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{
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a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
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}
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else
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{
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a_Pan = 0;
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}
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a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
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}
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inline float GetSignf(float a_Val)
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{
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return (a_Val < 0.f) ? -1.f : 1.f;
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}
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inline float GetSpecialSignf( float a_Val )
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{
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return (a_Val <= 0.f) ? -1.f : 1.f;
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}
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// tolua_begin
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namespace ItemCategory
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{
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inline bool IsPickaxe(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
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|| (a_ItemID == E_ITEM_STONE_PICKAXE)
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|| (a_ItemID == E_ITEM_IRON_PICKAXE)
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|| (a_ItemID == E_ITEM_GOLD_PICKAXE)
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|| (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
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}
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inline bool IsAxe(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_AXE)
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|| (a_ItemID == E_ITEM_STONE_AXE)
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|| (a_ItemID == E_ITEM_IRON_AXE)
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|| (a_ItemID == E_ITEM_GOLD_AXE)
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|| (a_ItemID == E_ITEM_DIAMOND_AXE);
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}
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inline bool IsSword(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_SWORD)
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|| (a_ItemID == E_ITEM_STONE_SWORD)
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|| (a_ItemID == E_ITEM_IRON_SWORD)
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|| (a_ItemID == E_ITEM_GOLD_SWORD)
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|| (a_ItemID == E_ITEM_DIAMOND_SWORD);
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}
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inline bool IsHoe(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_HOE)
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|| (a_ItemID == E_ITEM_STONE_HOE)
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|| (a_ItemID == E_ITEM_IRON_HOE)
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|| (a_ItemID == E_ITEM_GOLD_HOE)
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|| (a_ItemID == E_ITEM_DIAMOND_HOE);
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}
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inline bool IsShovel(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
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|| (a_ItemID == E_ITEM_STONE_SHOVEL)
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|| (a_ItemID == E_ITEM_IRON_SHOVEL)
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|| (a_ItemID == E_ITEM_GOLD_SHOVEL)
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|| (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
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}
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inline bool IsTool(short a_ItemID)
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{
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return IsPickaxe( a_ItemID )
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|| IsAxe ( a_ItemID )
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|| IsSword ( a_ItemID )
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|| IsHoe ( a_ItemID )
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|| IsShovel ( a_ItemID );
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}
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inline bool IsHelmet(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_CAP) ||
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(a_ItemType == E_ITEM_GOLD_HELMET) ||
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(a_ItemType == E_ITEM_CHAIN_HELMET) ||
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(a_ItemType == E_ITEM_IRON_HELMET) ||
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(a_ItemType == E_ITEM_DIAMOND_HELMET)
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);
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}
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inline bool IsChestPlate(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_TUNIC) ||
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(a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
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(a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
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(a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
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(a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
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);
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}
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inline bool IsLeggings(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_PANTS) ||
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(a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
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(a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
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(a_ItemType == E_ITEM_IRON_LEGGINGS) ||
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(a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
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);
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}
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inline bool IsBoots(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_BOOTS) ||
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(a_ItemType == E_ITEM_GOLD_BOOTS) ||
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(a_ItemType == E_ITEM_CHAIN_BOOTS) ||
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(a_ItemType == E_ITEM_IRON_BOOTS) ||
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(a_ItemType == E_ITEM_DIAMOND_BOOTS)
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);
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}
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inline bool IsArmor(short a_ItemType)
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{
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return (
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IsHelmet(a_ItemType) ||
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IsChestPlate(a_ItemType) ||
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IsLeggings(a_ItemType) ||
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IsBoots(a_ItemType)
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);
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}
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}
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// tolua_end
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inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
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{
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if(!IsValidBlock(a_BlockType)) return false;
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return g_BlockRequiresSpecialTool[a_BlockType];
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}
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