44 lines
711 B
C++
44 lines
711 B
C++
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#pragma once
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#include "cWindow.h"
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// fwd:
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class cWindowOwner;
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class cCraftingWindow : public cWindow
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{
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public:
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enum
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{
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SLOT_CRAFTING_RESULT = 0,
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SLOT_CRAFTING_MIN = 1,
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SLOT_CRAFTING_MAX = 9,
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} ;
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cCraftingWindow(cWindowOwner * a_Owner, bool a_bInventoryVisible);
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virtual void Clicked(
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cPlayer & a_Player,
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int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
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const cItem & a_HeldItem
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) override;
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virtual void Close(cPlayer & a_Player) override;
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void ShiftClicked(cPlayer & a_Player, short a_SlotNum);
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void ShiftClickedCraftingResult(cPlayer & a_Player, short a_SlotNum);
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void ShiftClickedCraftingGrid (cPlayer & a_Player, short a_SlotNum);
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};
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