58 lines
969 B
C++
58 lines
969 B
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "cFurnaceWindow.h"
|
|
#include "cItem.h"
|
|
#include "cFurnaceEntity.h"
|
|
#include "cPlayer.h"
|
|
|
|
#include "packets/cPacket_WindowClick.h"
|
|
|
|
|
|
|
|
|
|
|
|
cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
|
|
: cWindow(a_Owner, true, cWindow::Furnace, 1)
|
|
, m_Furnace( a_Owner )
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceWindow::Clicked(cPacket_WindowClick * a_ClickPacket, cPlayer & a_Player)
|
|
{
|
|
cItem Fuel = *GetSlot( 0 );
|
|
|
|
cWindow::Clicked( a_ClickPacket, a_Player );
|
|
if (m_Furnace != NULL)
|
|
{
|
|
if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum <= 2)) // them important slots
|
|
{
|
|
if( Fuel.m_ItemID != GetSlot( 0 )->m_ItemID )
|
|
m_Furnace->ResetCookTimer();
|
|
|
|
if( m_Furnace->StartCooking() )
|
|
{
|
|
SendWholeWindow( a_Player.GetClientHandle() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceWindow::Close( cPlayer & a_Player )
|
|
{
|
|
m_Furnace = NULL;
|
|
cWindow::Close( a_Player );
|
|
}
|
|
|
|
|
|
|
|
|