mcserver/source/cCreativeInventory.cpp

51 lines
1.2 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cCreativeInventory.h"
#include "cPlayer.h"
#include "cClientHandle.h"
#include "cWindow.h"
#include "cItem.h"
#include "cRoot.h"
#include <json/json.h>
#include "packets/cPacket_CreativeInventoryAction.h"
#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_InventorySlot.h"
cCreativeInventory::~cCreativeInventory()
{
}
cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
: cInventory(a_Owner)
{
}
void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
{
cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
short Slot = Packet->m_Slot;
if (Slot == -1)
{
// object thrown out
m_Owner->TossItem(false, Packet->m_Quantity, Packet->m_ItemID, Packet->m_Damage);
return;
}
if ((Slot < c_HotOffset) || (Slot >= c_NumSlots))
{
LOG("%s: Invalid slot (%d) in CreativeInventoryAction packet. Ignoring...", m_Owner->GetName().c_str(), Slot);
return;
}
cItem * SlotItem = &(this->m_Slots[Slot]);
SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
SlotItem->m_ItemHealth = Packet->m_Damage;
SlotItem->m_ItemCount = Packet->m_Quantity;
}