42 lines
925 B
C++
42 lines
925 B
C++
#pragma once
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#include "Block.h"
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class cBlockSlabHandler : public cBlockHandler
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{
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public:
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cBlockSlabHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
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{
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return a_BlockMeta;
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}
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virtual char GetDropCount() override
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{
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if(m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB
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|| m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)
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return 2;
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return 1;
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, DirectionToMetaData( a_Dir, a_BlockMeta ));
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta )
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{
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char result = Meta;
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if( a_Direction == 0)
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{
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result |= 0x8;
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}
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return result;
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}
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}; |