22 lines
594 B
C++
22 lines
594 B
C++
#pragma once
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#include "BlockEntity.h"
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#include "../cWorld.h"
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#include "../cPiston.h"
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#include "../cPlayer.h"
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class cBlockChestHandler : public cBlockEntityHandler
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{
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public:
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cBlockChestHandler(BLOCKTYPE a_BlockID)
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: cBlockEntityHandler(a_BlockID)
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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}; |