65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
#pragma once
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#include "../Defines.h"
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class cWorld;
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class cPlayer;
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class cBlockHandler
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{
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public:
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cBlockHandler(BLOCKTYPE a_BlockID);
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//Called when the block gets ticked
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virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
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virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
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virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
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virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
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virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
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static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
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virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
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virtual int GetTickRate();
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virtual char GetDropCount();
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virtual int GetDropID();
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
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virtual bool NeedsRandomTicks();
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virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
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/// Checks if the block can stay at the specified coords in the
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virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block
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virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
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/// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
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virtual bool AllowBlockOnTop(void);
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/// Called to check whether this block supports a rclk action. If it returns true, OnClicked() is called
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virtual bool IsUseable(void);
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virtual bool IsClickedThrough(void);
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virtual bool IgnoreBuildCollision(void);
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/// Indicates this block can be placed on the side of other blocks. Default: true
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virtual bool CanBePlacedOnSide();
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/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
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virtual bool DropOnUnsuitable();
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static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID);
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static void Deinit();
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protected:
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BLOCKTYPE m_BlockID;
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static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID);
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static cBlockHandler *m_BlockHandler[256];
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static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
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};
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inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); } |