173 lines
5.0 KiB
C++
173 lines
5.0 KiB
C++
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "Vector3d.h"
|
|
#include "Vector3f.h"
|
|
|
|
|
|
|
|
|
|
|
|
#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType );
|
|
#define CLASS_PROT_GETCLASS() virtual const char* GetClass();
|
|
|
|
/* Can't use this (yet) because of tolua */
|
|
#define CLASS_PROTOTYPE() \
|
|
CLASS_PROT_ISA(); \
|
|
CLASS_PROT_GETCLASS();
|
|
|
|
#define CLASS_DEF_ISA( classname, superclass ) \
|
|
bool classname::IsA( const char* a_EntityType ) \
|
|
{ \
|
|
if( strcmp( a_EntityType, #classname ) == 0 ) return true; \
|
|
return superclass::IsA( a_EntityType ); \
|
|
}
|
|
|
|
#define CLASS_DEF_GETCLASS( classname ) \
|
|
const char* classname::GetClass() \
|
|
{ \
|
|
return #classname; \
|
|
}
|
|
|
|
#define CLASS_DEFINITION( classname, superclass ) \
|
|
CLASS_DEF_ISA( classname, superclass ) \
|
|
CLASS_DEF_GETCLASS( classname )
|
|
|
|
|
|
|
|
|
|
|
|
class cWorld;
|
|
class cReferenceManager;
|
|
class cClientHandle;
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
class cEntity
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
ENTITY_STATUS_HURT = 2,
|
|
ENTITY_STATUS_DEAD = 3,
|
|
ENTITY_STATUS_WOLF_TAMING = 6,
|
|
ENTITY_STATUS_WOLF_TAMED = 7,
|
|
ENTITY_STATUS_WOLF_SHAKING = 8,
|
|
ENTITY_STATUS_EATING_ACCEPTED = 9,
|
|
ENTITY_STATUS_SHEEP_EATING = 10,
|
|
} ;
|
|
|
|
cEntity(const double & a_X, const double & a_Y, const double & a_Z);
|
|
virtual ~cEntity();
|
|
|
|
virtual void Initialize(cWorld * a_World);
|
|
|
|
enum eEntityType
|
|
{
|
|
eEntityType_Entity,
|
|
eEntityType_Player,
|
|
eEntityType_Pickup
|
|
};
|
|
|
|
virtual unsigned int GetEntityType() { return m_EntityType; }
|
|
virtual bool IsA( const char* a_EntityType );
|
|
virtual const char* GetClass();
|
|
// tolua_end
|
|
|
|
cWorld * GetWorld(void) const { return m_World; } //tolua_export
|
|
|
|
const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export
|
|
const double & GetPosX (void) const {return m_Pos.x; } //tolua_export
|
|
const double & GetPosY (void) const {return m_Pos.y; } //tolua_export
|
|
const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export
|
|
const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export
|
|
float GetRotation(void) const {return m_Rot.x; } //tolua_export
|
|
float GetPitch (void) const {return m_Rot.y; } //tolua_export
|
|
float GetRoll (void) const {return m_Rot.z; } //tolua_export
|
|
Vector3f GetLookVector(); //tolua_export
|
|
|
|
int GetChunkX(void) const {return m_ChunkX; } //tolua_export
|
|
int GetChunkY(void) const {return m_ChunkY; } //tolua_export
|
|
int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export
|
|
|
|
void SetPosX( const double & a_PosX ); //tolua_export
|
|
void SetPosY( const double & a_PosY ); //tolua_export
|
|
void SetPosZ( const double & a_PosZ ); //tolua_export
|
|
void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
|
|
void SetPosition( const Vector3d & a_Pos ); //tolua_export
|
|
void SetRot( const Vector3f & a_Rot ); //tolua_export
|
|
void SetRotation( float a_Rotation ); //tolua_export
|
|
void SetPitch( float a_Pitch ); //tolua_export
|
|
void SetRoll( float a_Roll ); //tolua_export
|
|
|
|
inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
|
|
inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export
|
|
|
|
void Destroy(); //tolua_export
|
|
void RemoveFromChunk(void); // for internal use in cChunk
|
|
|
|
virtual void Tick(float a_Dt) = 0; //tolua_export
|
|
|
|
/** Descendants override this function to send a command to the specified client to spawn the entity on the client.
|
|
To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()
|
|
Needs to have a default implementation due to Lua bindings.
|
|
*/
|
|
virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); } // tolua_export
|
|
|
|
void WrapRotation();
|
|
|
|
// Metadata flags; descendants may override the defaults:
|
|
virtual bool IsOnFire (void) const {return (m_BurnPeriod > 0); }
|
|
virtual bool IsCrouched (void) const {return false; }
|
|
virtual bool IsRiding (void) const {return false; }
|
|
virtual bool IsSprinting(void) const {return false; }
|
|
virtual bool IsRclking (void) const {return false; }
|
|
|
|
protected:
|
|
virtual void Destroyed() {} // Called after the entity has been destroyed
|
|
|
|
void SetWorld( cWorld* a_World ) { m_World = a_World; }
|
|
void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
|
|
|
|
friend class cReferenceManager;
|
|
void AddReference( cEntity*& a_EntityPtr );
|
|
void ReferencedBy( cEntity*& a_EntityPtr );
|
|
void Dereference( cEntity*& a_EntityPtr );
|
|
|
|
static cCriticalSection m_CSCount;
|
|
static int m_EntityCount;
|
|
|
|
int m_UniqueID;
|
|
|
|
cReferenceManager* m_Referencers;
|
|
cReferenceManager* m_References;
|
|
|
|
int m_ChunkX, m_ChunkY, m_ChunkZ;
|
|
Vector3d m_Pos;
|
|
bool m_bDirtyPosition;
|
|
|
|
Vector3f m_Rot;
|
|
bool m_bDirtyOrientation;
|
|
|
|
bool m_bDestroyed;
|
|
bool m_bRemovedFromChunk;
|
|
|
|
eEntityType m_EntityType;
|
|
|
|
cWorld* m_World;
|
|
|
|
float m_FireDamageInterval;
|
|
float m_BurnPeriod;
|
|
}; //tolua_export
|
|
|
|
typedef std::list<cEntity *> cEntityList;
|
|
|
|
|
|
|
|
|