98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
|
|
#include "Globals.h"
|
|
#include "BlockDoor.h"
|
|
#include "../Item.h"
|
|
#include "../World.h"
|
|
#include "../Doors.h"
|
|
#include "../Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
|
|
: cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
char OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
|
|
|
if (OldMeta & 8)
|
|
{
|
|
// Was upper part of door
|
|
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
|
|
{
|
|
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Was lower part
|
|
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
|
|
{
|
|
a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
|
|
{
|
|
if (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == E_BLOCK_AIR)
|
|
{
|
|
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
|
|
a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_BlockMeta + 8);
|
|
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
|
|
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char * cBlockDoorHandler::GetStepSound(void)
|
|
{
|
|
return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
|
|
}
|
|
|
|
|
|
|
|
|