mcserver/source/Simulator/VaporizeFluidSimulator.h

35 lines
643 B
C++

// VaporizeFluidSimulator.h
// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
// Useful for water simulation in the Nether
#pragma once
#include "FluidSimulator.h"
class cVaporizeFluidSimulator :
public cFluidSimulator
{
typedef cFluidSimulator super;
public:
cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
// cSimulator overrides:
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
} ;