61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
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#pragma once
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#include "cPlugin.h"
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typedef struct lua_State lua_State;
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class cWebPlugin_Lua;
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class cPlugin_NewLua : public cPlugin //tolua_export
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{ //tolua_export
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public: //tolua_export
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cPlugin_NewLua( const char* a_PluginName );
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~cPlugin_NewLua();
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virtual void OnDisable(); //tolua_export
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virtual bool Initialize(); //tolua_export
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virtual void Tick(float a_Dt); //tolua_export
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virtual bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player ) override;
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virtual bool OnDisconnect( std::string a_Reason, cPlayer* a_Player ) override;
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virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ) override;
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virtual bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) override;
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virtual bool OnChat( const char* a_Chat, cPlayer* a_Player ) override;
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virtual bool OnLogin( cPacket_Login* a_PacketData ) override;
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virtual void OnPlayerSpawn( cPlayer* a_Player ) override;
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virtual bool OnPlayerJoin( cPlayer* a_Player ) override;
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virtual void OnPlayerMove( cPlayer* a_Player ) override;
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virtual void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
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virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer ) override;
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virtual void OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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lua_State* GetLuaState() { return m_LuaState; }
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cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState); //tolua_export
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private:
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bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
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bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
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typedef std::list< cWebPlugin_Lua* > WebPluginList;
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WebPluginList m_WebPlugins;
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cCriticalSection m_CriticalSection;
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std::string m_Directory;
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lua_State* m_LuaState;
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};//tolua_export
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