38 lines
759 B
C++
38 lines
759 B
C++
|
||
#pragma once
|
||
|
||
#include "cPacket.h"
|
||
|
||
|
||
|
||
|
||
|
||
//Sure it´s not Creative Inventory?
|
||
|
||
class cPacket_CreativeInventoryAction : public cPacket
|
||
{
|
||
public:
|
||
cPacket_CreativeInventoryAction()
|
||
: m_Slot( 0 )
|
||
, m_ItemID( 0 )
|
||
, m_Quantity( 0 )
|
||
, m_Damage( 0 )
|
||
{ m_PacketID = E_CREATIVE_INVENTORY_ACTION; m_Quantity = 1; }
|
||
cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy );
|
||
virtual cPacket* Clone() const { return new cPacket_CreativeInventoryAction(*this); }
|
||
|
||
virtual int Parse(cByteBuffer & a_Buffer) override;
|
||
virtual void Serialize(AString & a_Data) const override;
|
||
|
||
short m_Slot; // 0 = hold 1-4 = armor
|
||
short m_ItemID;
|
||
char m_Quantity; //Byte not short ;)
|
||
short m_Damage;
|
||
|
||
static const unsigned int c_Size = 1 + 2;
|
||
};
|
||
|
||
|
||
|
||
|