51 lines
898 B
C++
51 lines
898 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockFluidHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockFluidHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool DoesIgnoreBuildCollision(void) override
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{
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return true;
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}
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virtual void Check(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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switch (m_BlockType)
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{
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case E_BLOCK_STATIONARY_LAVA:
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LAVA, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
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break;
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}
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case E_BLOCK_STATIONARY_WATER:
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
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break;
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}
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}
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super::Check(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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} ;
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