89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
|
|
#include "Globals.h"
|
|
#include "BlockDoor.h"
|
|
#include "../Item.h"
|
|
#include "../World.h"
|
|
#include "../Doors.h"
|
|
#include "../Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
|
|
: cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
|
|
|
if (OldMeta & 8)
|
|
{
|
|
// Was upper part of door
|
|
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
|
|
{
|
|
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Was lower part
|
|
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
|
|
{
|
|
a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockDoorHandler::OnPlacedByPlayer(
|
|
cWorld * a_World, cPlayer * a_Player,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
|
int a_CursorX, int a_CursorY, int a_CursorZ,
|
|
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
|
|
)
|
|
{
|
|
NIBBLETYPE a_TopBlockMeta = 8;
|
|
if (
|
|
(a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) ||
|
|
(a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) ||
|
|
(a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) ||
|
|
(a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType)
|
|
)
|
|
{
|
|
a_TopBlockMeta = 9;
|
|
}
|
|
a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char * cBlockDoorHandler::GetStepSound(void)
|
|
{
|
|
return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
|
|
}
|
|
|
|
|
|
|
|
|