76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
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// ListenThread.h
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// Declares the cListenThread class representing the thread that listens for client connections
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#pragma once
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#include "OSSupport/IsThread.h"
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#include "OSSupport/Socket.h"
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// fwd:
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class cServer;
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class cListenThread :
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public cIsThread
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{
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typedef cIsThread super;
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public:
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/// Used as the callback for connection events
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class cCallback
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{
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public:
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/// This callback is called whenever a socket connection is accepted
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virtual void OnConnectionAccepted(cSocket & a_Socket) = 0;
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} ;
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cListenThread(cCallback & a_Callback);
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~cListenThread();
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/// Creates all the sockets, returns trus if successful, false if not.
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bool Initialize(const AString & a_PortsString);
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bool Start(void);
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void Stop(void);
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/// Call before Initialize() to set the "reuse" flag on the sockets
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void SetReuseAddr(bool a_Reuse = true);
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protected:
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typedef std::vector<cSocket> cSockets;
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/// The callback which to notify of incoming connections
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cCallback & m_Callback;
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/// Sockets that are being monitored
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cSockets m_Sockets;
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bool m_ShouldReuseAddr;
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/** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString.
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Returns true if successful and at least one socket has been created
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*/
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bool CreateSockets(const AString & a_PortsString);
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// cIsThread override:
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virtual void Execute(void) override;
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} ;
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