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#pragma once
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#include "PassiveAggressiveMonster.h"
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class cIronGolem :
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public cPassiveAggressiveMonster
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{
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typedef cPassiveAggressiveMonster super;
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public:
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cIronGolem(void);
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CLASS_PROTODEF(cIronGolem);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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} ;
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