61 lines
1023 B
C++
61 lines
1023 B
C++
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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#include "Item.h"
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namespace Json
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{
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class Value;
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}
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class cClientHandle;
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class cServer;
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class cDispenserEntity :
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public cBlockEntity,
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public cBlockEntityWindowOwner
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{
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public:
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cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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virtual ~cDispenserEntity();
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virtual void Destroy();
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bool LoadFromFile(cFile & a_File); // deprecated format
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bool LoadFromJson(const Json::Value& a_Value );
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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// Returns true if there's any change, forcing the chunk to go dirty.
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bool Tick( float a_Dt );
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virtual void UsedBy( cPlayer * a_Player ) override;
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const cItem * GetSlot(int i) const { return &(m_Items[i]); }
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void SetSlot(int a_Slot, const cItem & a_Item);
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void Activate();
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private:
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cItem * m_Items;
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bool m_CanDispense;
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void Dispense();
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};
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