176 lines
4.4 KiB
C++
176 lines
4.4 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../Vine.h"
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class cBlockVineHandler :
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public cBlockHandler
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{
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public:
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cBlockVineHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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// TODO: Disallow placement where the vine doesn't attach to something properly
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BLOCKTYPE BlockType = 0;
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NIBBLETYPE BlockMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
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if (BlockType == m_BlockType)
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{
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a_BlockMeta = BlockMeta | cVine::DirectionToMetaData(a_BlockFace);
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}
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else
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{
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a_BlockMeta = cVine::DirectionToMetaData(a_BlockFace);
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}
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a_BlockType = m_BlockType;
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return true;
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}
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/// Returns true if the specified block type is good for vines to attach to
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static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
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{
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return (a_BlockType == E_BLOCK_LEAVES) || g_BlockIsSolid[a_BlockType];
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}
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/// Returns the meta that has the maximum allowable sides of the vine, given the surroundings
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NIBBLETYPE GetMaxMeta(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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{
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static const struct
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{
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int x, z;
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int Bit;
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} Coords[] =
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{
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{ 0, 1, 1}, // south, ZP
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{-1, 0, 2}, // west, XM
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{ 0, -1, 4}, // north, ZM
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{ 1, 0, 8}, // east, XP
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} ;
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int res = 0;
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for (int i = 0; i < ARRAYCOUNT(Coords); i++)
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{
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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if (
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a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
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IsBlockAttachable(BlockType)
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)
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{
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res |= Coords[i].Bit;
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}
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}
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return res;
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}
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void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
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{
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NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ);
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// Check if vine above us, add its meta to MaxMeta
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if ((a_RelY < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == m_BlockType))
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{
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MaxMeta |= a_Chunk.GetMeta(a_RelX, a_RelY + 1, a_RelZ);
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}
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NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal
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if (Common != CurMeta)
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{
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// There is a neighbor missing, need to update the meta or even destroy the block
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bool HasTop = (a_RelY < cChunkDef::Height - 1) && IsBlockAttachable(a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ));
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if ((Common == 0) && !HasTop)
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{
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// The vine just lost all its support, destroy the block:
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if (DoesDropOnUnsuitable())
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{
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
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}
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a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
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return;
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}
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a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Common);
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}
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else
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{
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// Wake up the simulators for this block:
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk);
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}
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}
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virtual bool DoesIgnoreBuildCollision(void) override
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{
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return true;
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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virtual bool DoesDropOnUnsuitable(void) override
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{
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return false;
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}
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
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{
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return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right
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}
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
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{
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return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left
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}
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virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
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{
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// Bits 2 and 4 stay, bits 1 and 3 swap
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return ((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2));
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}
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virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
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{
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// Bits 1 and 3 stay, bits 2 and 4 swap
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return ((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2));
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}
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} ;
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