mcserver/source/Simulator/SandSimulator.h

34 lines
534 B
C++

#pragma once
#include "Simulator.h"
#include "../BlockEntity.h"
#include "../Vector3i.h"
class cSandSimulator : public cSimulator
{
public:
cSandSimulator( cWorld* a_World );
~cSandSimulator();
virtual void Simulate( float a_Dt ) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
virtual bool IsPassable( BLOCKTYPE a_BlockType );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
typedef std::list <Vector3i> BlockList;
BlockList * m_Blocks;
BlockList * m_Buffer;
};