50 lines
806 B
C++
50 lines
806 B
C++
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#pragma once
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#include "Entity.h"
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#include "Defines.h"
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class cPlayer;
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class cItem;
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class cFallingBlock :
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public cEntity
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{
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cFallingBlock);
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cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType);
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BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
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// cEntity overrides:
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virtual void Initialize(cWorld * a_World) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
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private:
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BLOCKTYPE m_BlockType;
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Vector3i m_OriginalPosition;
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float m_SpeedY;
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static bool IsPassable(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_AIR) || IsBlockLiquid(a_BlockType));
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}
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} ;
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