mcserver/source/Protocol/Protocol16x.h

75 lines
1.6 KiB
C++

// Protocol16x.h
/*
Declares the 1.6.x protocol classes:
- cProtocol161
- release 1.6.1 protocol (#73)
- cProtocol162
- release 1.6.2 protocol (#74)
(others may be added later in the future for the 1.6 release series)
*/
#pragma once
#include "Protocol15x.h"
class cProtocol161 :
public cProtocol150
{
typedef cProtocol150 super;
public:
cProtocol161(cClientHandle * a_Client);
protected:
// cProtocol150 overrides:
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendPlayerMaxSpeed(void) override;
virtual void SendRespawn (void) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
virtual int ParseEntityAction (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
virtual int ParseSteerVehicle(void);
// Enable new packets' handling
virtual int ParsePacket(unsigned char a_PacketType) override;
} ;
class cProtocol162 :
public cProtocol161
{
typedef cProtocol161 super;
public:
cProtocol162(cClientHandle * a_Client);
protected:
// cProtocol161 overrides:
virtual void SendPlayerMaxSpeed(void) override;
} ;