85 lines
1.3 KiB
C++
85 lines
1.3 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Player.h"
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class cBlockSignHandler :
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public cBlockHandler
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{
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public:
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cBlockSignHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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static char RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
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if (a_Rotation > 360)
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{
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a_Rotation -= 360;
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}
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a_Rotation = (a_Rotation / 360) * 16;
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return ((char)a_Rotation) % 16;
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}
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static char DirectionToMetaData(char a_Direction)
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{
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switch (a_Direction)
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{
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case 0x2: return 0x2;
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case 0x3: return 0x3;
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case 0x4: return 0x4;
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case 0x5: return 0x5;
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default:
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{
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break;
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}
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}
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return 0x2;
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}
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virtual void OnPlacedByPlayer(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override
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{
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a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
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}
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} ;
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