mcserver/source/Generating/MineShafts.h

62 lines
1.8 KiB
C++

// MineShafts.h
// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
#pragma once
#include "ComposableGenerator.h"
#include "../Noise.h"
class cStructGenMineShafts :
public cStructureGen
{
public:
cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
);
virtual ~cStructGenMineShafts();
protected:
friend class cMineShaft;
friend class cMineShaftDirtRoom;
friend class cMineShaftCorridor;
friend class cMineShaftCrossing;
friend class cMineShaftStaircase;
class cMineShaftSystem; // fwd: MineShafts.cpp
typedef std::list<cMineShaftSystem *> cMineShaftSystems;
cNoise m_Noise;
int m_GridSize; ///< Average spacing of the systems
int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
/// Clears everything from the cache
void ClearCache(void);
/** Returns all systems that *may* intersect the given chunk.
All the systems are valid until the next call to this function (which may delete some of the pointers).
*/
void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
// cStructureGen overrides:
virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
} ;