mcserver/source/Mobs
madmaxoft@gmail.com b29af701b9 MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22 10:15:53 +00:00
..
AggressiveMonster.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
AggressiveMonster.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Bat.h Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Blaze.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Blaze.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Cavespider.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Cavespider.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Chicken.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Chicken.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Cow.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Cow.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Creeper.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Creeper.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Enderman.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Enderman.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Ghast.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Ghast.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Magmacube.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Magmacube.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Monster.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Monster.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Mooshroom.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Mooshroom.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Ocelot.h Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
PassiveAggressiveMonster.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
PassiveAggressiveMonster.h Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
PassiveMonster.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
PassiveMonster.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Pig.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Pig.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Sheep.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Sheep.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Silverfish.h Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Skeleton.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Skeleton.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Slime.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Slime.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Spider.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Spider.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Squid.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Squid.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Villager.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Villager.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Witch.cpp Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Witch.h Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). 2012-12-21 12:21:20 +00:00
Wolf.h Reduced most mobs' constructors to oneliners by passing parameters to superclasses 2012-12-22 09:39:13 +00:00
Zombie.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Zombie.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Zombiepigman.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Zombiepigman.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00