mcserver/source/Generating
madmaxoft@gmail.com 186984e697 PreSimulator finisher should now drop blocks through water and lava (untested)
http://forum.mc-server.org/showthread.php?tid=409&pid=5728#pid5728

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1097 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22 10:45:23 +00:00
..
BioGen.cpp Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging. 2012-11-20 19:45:28 +00:00
BioGen.h Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging. 2012-11-20 19:45:28 +00:00
Caves.cpp Made WormNest caves generate smaller. 2012-12-16 11:56:52 +00:00
Caves.h
ChunkGenerator.cpp Adjusted the default for chunk generator structures. 2012-11-20 20:04:49 +00:00
ChunkGenerator.h
CompoGen.cpp
CompoGen.h
FinishGen.cpp PreSimulator finisher should now drop blocks through water and lava (untested) 2012-12-22 10:45:23 +00:00
FinishGen.h Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!) 2012-11-11 15:35:49 +00:00
HeiGen.cpp More valgrind fixes 2012-11-15 14:02:17 +00:00
HeiGen.h
Ravines.cpp Ravines: Drill only through specific blocks (FS #259) 2012-10-19 20:55:34 +00:00
Ravines.h
StructGen.cpp Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior) 2012-10-23 19:39:30 +00:00
StructGen.h
Trees.cpp
Trees.h