49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
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#pragma once
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#include "cInventory.h"
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class cSurvivalInventory //tolua_export
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: public cInventory
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{ //tolua_export
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enum
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{
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SLOT_CRAFTING_RESULT = 0,
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SLOT_CRAFTING_MIN = 1,
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SLOT_CRAFTING_MAX = 4,
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SLOT_ARMOR_MIN = 5,
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SLOT_ARMOR_HELMET = 5,
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SLOT_ARMOR_CHESTPLATE = 6,
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SLOT_ARMOR_LEGGINGS = 7,
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SLOT_ARMOR_BOOTS = 8,
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SLOT_ARMOR_MAX = 8,
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SLOT_INVENTORY_MIN = 9,
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SLOT_INVENTORY_MAX = 35,
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SLOT_HOTBAR_MIN = 36,
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SLOT_HOTBAR_MAX = 44,
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} ;
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void ShiftClickedCraftingResult(short a_SlotNum);
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void ShiftClickedCraftingGrid (short a_SlotNum);
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void ShiftClickedArmor (short a_Slot);
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void ShiftClickedHotbar (short a_Slot);
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void ShiftClickedInventory (short a_Slot);
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public:
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cSurvivalInventory(cPlayer* a_Owner);
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~cSurvivalInventory();
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virtual void Clicked(short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem) override;
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void ShiftClicked(short a_SlotNum);
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}; //tolua_export
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