97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
#include "cPawn.h"
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#include "cRoot.h"
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#include "cServer.h"
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#include "cWorld.h"
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#include "cPlayer.h"
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#include "cChunk.h"
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#include "cMCLogger.h"
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#include "cPluginManager.h"
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#include "packets/cPacket_TeleportEntity.h"
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#include "packets/cPacket_EntityStatus.h"
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CLASS_DEFINITION( cPawn, cEntity )
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cPawn::cPawn()
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: cEntity( 0, 0, 0 )
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, m_LastPosX( 0.0 )
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, m_LastPosY( 0.0 )
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, m_LastPosZ( 0.0 )
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, m_TimeLastTeleportPacket( 0.f )
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{
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m_Health = 20;
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}
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cPawn::~cPawn()
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{
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}
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void cPawn::Heal( int a_Health )
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{
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(void)a_Health;
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}
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void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
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{
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TakeDamageInfo TDI;
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TDI.Damage = a_Damage;
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TDI.Instigator = a_Instigator;
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cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI );
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if( TDI.Damage == 0 ) return;
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if( m_Health <= 0 ) return; // Can't take damage if already dead
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m_Health -= (short)TDI.Damage;
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if( m_Health < 0 ) m_Health = 0;
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cPacket_EntityStatus Status;
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Status.m_UniqueID = GetUniqueID();
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Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE;
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cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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if( Chunk )
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Chunk->Broadcast( Status );
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if( m_Health <= 0 )
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KilledBy( TDI.Instigator );
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}
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void cPawn::KilledBy( cEntity* a_Killer )
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{
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m_Health = 0;
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if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
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{
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return; // Give plugins a chance to 'unkill' the pawn.
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}
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cPacket_EntityStatus Status;
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Status.m_UniqueID = GetUniqueID();
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Status.m_Status = cPacket_EntityStatus::STATUS_DIE;
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cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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if( Chunk )
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Chunk->Broadcast( Status ); // Die
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}
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void cPawn::TeleportTo( cEntity* a_Entity )
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{
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TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() );
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}
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void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
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{
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SetPosition( a_PosX, a_PosY, a_PosZ );
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cPacket_TeleportEntity TeleportEntity( this );
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if( IsA("cPlayer") )
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{
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cPlayer* Player = (cPlayer*)this;
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cRoot::Get()->GetServer()->Broadcast( TeleportEntity, Player->GetClientHandle() );
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}
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else
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{
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cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
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}
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}
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