32 lines
693 B
C++
32 lines
693 B
C++
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#pragma once
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#include "cPacket.h"
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class cPacket_NewInvalidState : public cPacket
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{
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public:
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cPacket_NewInvalidState()
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: m_Reason( 0 )
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, m_GameMode( 0 )
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{ m_PacketID = E_NEW_INVALID_STATE;}
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cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy );
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virtual cPacket* Clone() const { return new cPacket_NewInvalidState(*this); }
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virtual int Parse(const char * a_Data, int a_Size) override;
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virtual void Serialize(AString & a_Data) const override;
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char m_Reason; // 0 = Invalid Bed, 1 = Begin Raining, 2 End Raining, 3 = Change Gamemode
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char m_GameMode; // Used only when reason = 3. 0 is survival, 1 is creative.
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static const unsigned int c_Size = 1 + 1 + 1;
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};
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