35 lines
668 B
C++
35 lines
668 B
C++
#pragma once
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#include "cPacket.h"
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class cPacket_EntityEquipment : public cPacket
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{
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public:
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cPacket_EntityEquipment()
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: m_UniqueID( 0 )
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, m_Slot( 0 )
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, m_ItemID( 0 )
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, m_Short( 0 )
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{ m_PacketID = E_ENTITY_EQUIPMENT; m_Short = 0; }
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cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
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virtual cPacket* Clone() const { return new cPacket_EntityEquipment(*this); }
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virtual int Parse(const char * a_Data, int a_Size) override;
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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short m_Slot; // 0 = hold 1-4 = armor
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short m_ItemID;
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short m_Short;
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static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
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};
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