38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#pragma once
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#include "Block.h"
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#include "../cTorch.h"
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#include "../cWorld.h"
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class cBlockTorchHandler : public cBlockHandler
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{
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public:
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cBlockTorchHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir));
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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virtual bool AllowBlockOnTop() override
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{
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return false;
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}
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virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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AddDirection( a_X, a_Y, a_Z, a_Dir, true );
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return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
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return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
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}
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}; |