46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#pragma once
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#include "Block.h"
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#include "../cWorld.h"
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class cBlockRedstoneRepeaterHandler : public cBlockHandler
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{
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public:
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cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID);
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virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
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virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
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{
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return 0;
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}
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virtual int GetDropID() override
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{
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return E_ITEM_REDSTONE_REPEATER;
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
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virtual bool AllowBlockOnTop() override
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{
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return false;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
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}
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virtual bool CanBePlacedOnSide() override
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{
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return false;
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}
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}; |