564 lines
8.9 KiB
C++
564 lines
8.9 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Plugin.h"
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// #include "Pawn.h"
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#include "Player.h"
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#include "World.h"
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#include "CommandOutput.h"
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cPlugin::cPlugin( const AString & a_PluginDirectory )
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: m_Version(0)
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, m_Language(E_CPP)
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, m_Directory(a_PluginDirectory)
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{
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}
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cPlugin::~cPlugin()
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{
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LOGD("Destroying plugin \"%s\".", m_Name.c_str());
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}
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void cPlugin::Tick(float a_Dt)
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{
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UNUSED(a_Dt);
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}
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bool cPlugin::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
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{
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UNUSED(a_World);
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UNUSED(a_Digger);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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UNUSED(a_Pickups);
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return false;
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}
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bool cPlugin::OnChat(cPlayer * a_Player, AString & a_Message)
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{
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UNUSED(a_Player);
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UNUSED(a_Message);
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return false;
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}
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bool cPlugin::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
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{
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UNUSED(a_World);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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return false;
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}
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bool cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
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{
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UNUSED(a_World);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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UNUSED(a_ChunkDesc);
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return false;
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}
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bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
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{
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UNUSED(a_World);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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UNUSED(a_ChunkDesc);
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return false;
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}
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bool cPlugin::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
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{
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UNUSED(a_World);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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return false;
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}
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bool cPlugin::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
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{
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UNUSED(a_World);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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return false;
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}
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bool cPlugin::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
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{
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UNUSED(a_Player);
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UNUSED(a_Pickup);
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return false;
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}
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bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
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{
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UNUSED(a_Player);
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UNUSED(a_Grid);
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UNUSED(a_Recipe);
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return false;
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}
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bool cPlugin::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
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{
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UNUSED(a_Reason);
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
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{
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UNUSED(a_Player);
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UNUSED(a_Split);
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return false;
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}
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bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
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{
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UNUSED(a_Client);
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UNUSED(a_Username);
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return false;
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}
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bool cPlugin::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
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{
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UNUSED(a_Victim);
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UNUSED(a_Killer);
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return false;
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}
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bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
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{
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UNUSED(a_Client);
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UNUSED(a_ProtocolVersion);
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UNUSED(a_Username);
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return false;
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}
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bool cPlugin::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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return false;
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}
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bool cPlugin::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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return false;
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}
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bool cPlugin::OnPlayerEating(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnPlayerJoined(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_Status);
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return false;
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}
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bool cPlugin::OnPlayerMoved(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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return false;
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}
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bool cPlugin::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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return false;
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}
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bool cPlugin::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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return false;
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}
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bool cPlugin::OnPlayerShooting(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnPlayerSpawned(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnPlayerTossingItem(cPlayer & a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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return false;
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}
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bool cPlugin::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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return false;
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}
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bool cPlugin::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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return false;
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}
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bool cPlugin::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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return false;
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}
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bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
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{
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UNUSED(a_Player);
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UNUSED(a_Grid);
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UNUSED(a_Recipe);
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return false;
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}
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bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
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{
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UNUSED(a_Player);
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UNUSED(a_Grid);
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UNUSED(a_Recipe);
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return false;
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}
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bool cPlugin::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo)
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{
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UNUSED(a_Receiver);
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UNUSED(a_TakeDamageInfo);
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return false;
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}
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bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
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{
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UNUSED(a_World);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_Line1);
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UNUSED(a_Line2);
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UNUSED(a_Line3);
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UNUSED(a_Line4);
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
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{
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UNUSED(a_World);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_Line1);
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UNUSED(a_Line2);
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UNUSED(a_Line3);
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UNUSED(a_Line4);
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnWeatherChanged(cWorld & a_World)
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{
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UNUSED(a_World);
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return false;
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}
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bool cPlugin::OnWeatherChanging(cWorld & a_World, eWeather & a_Weather)
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{
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UNUSED(a_World);
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UNUSED(a_Weather);
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return false;
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}
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bool cPlugin::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
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{
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UNUSED(a_Split);
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
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{
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UNUSED(a_Split);
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UNUSED(a_Output);
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return false;
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}
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AString cPlugin::GetLocalDirectory(void) const
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{
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return std::string("Plugins/") + m_Directory;
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} |