173 lines
5.1 KiB
C++
173 lines
5.1 KiB
C++
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// CraftingRecipes.h
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// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
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#pragma once
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#include "cItem.h"
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// fwd: cPlayer.h
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class cPlayer;
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class cCraftingGrid // tolua_export
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{ // tolua_export
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public:
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cCraftingGrid(const cCraftingGrid & a_Original);
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cCraftingGrid(int a_Width, int a_Height); // tolua_export
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cCraftingGrid(cItem * a_Items, int a_Width, int a_Height);
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~cCraftingGrid();
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// tolua_begin
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int GetWidth (void) const {return m_Width; }
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int GetHeight(void) const {return m_Height; }
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cItem & GetItem (int x, int y) const;
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void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
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void SetItem (int x, int y, const cItem & a_Item);
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void Clear (void);
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/// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients())
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void ConsumeGrid(const cCraftingGrid & a_Grid);
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/// Dumps the entire crafting grid using LOGD()
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void Dump(void);
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// tolua_end
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cItem * GetItems(void) const {return m_Items; }
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/// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self
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void CopyToItems(cItem * a_Items) const;
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protected:
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int m_Width;
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int m_Height;
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cItem * m_Items;
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} ; // tolua_export
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class cCraftingRecipe // tolua_export
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{ // tolua_export
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public:
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cCraftingRecipe(const cCraftingGrid & a_CraftingGrid);
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// tolua_begin
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void Clear (void);
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int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); }
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int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
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cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
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const cItem & GetResult (void) const {return m_Result; }
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void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
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void SetResult (const cItem & a_Item)
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{
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m_Result = a_Item;
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}
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void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
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{
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m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
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}
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void SetIngredient (int x, int y, const cItem & a_Item)
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{
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m_Ingredients.SetItem(x, y, a_Item);
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}
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/// Consumes ingredients from the crafting grid specified
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void ConsumeIngredients(cCraftingGrid & a_CraftingGrid);
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/// Dumps the entire recipe using LOGD()
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void Dump(void);
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// tolua_end
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protected:
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cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid!
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cItem m_Result;
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} ; // tolua_export
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class cCraftingRecipes
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{
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public:
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static const int MAX_GRID_WIDTH = 3;
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static const int MAX_GRID_HEIGHT = 3;
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cCraftingRecipes(void);
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~cCraftingRecipes();
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/// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found.
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void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe);
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protected:
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struct cRecipeSlot
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{
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cItem m_Item;
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int x, y; // 1..3, or -1 for "any"
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} ;
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typedef std::vector<cRecipeSlot> cRecipeSlots;
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/** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients())
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A normalized recipe starts at (0,0)
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*/
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struct cRecipe
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{
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cRecipeSlots m_Ingredients;
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cItem m_Result;
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// Size of the regular items in the recipe; "anywhere" items are excluded:
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int m_Width;
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int m_Height;
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} ;
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typedef std::vector<cRecipe *> cRecipes;
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cRecipes m_Recipes;
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void LoadRecipes(void);
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void ClearRecipes(void);
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/// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only
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void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine);
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/// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful.
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bool ParseItem(const AString & a_String, cItem & a_Item);
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/// Parses one ingredient and adds it to the specified recipe. Returns true if successful.
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bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe);
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/// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
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void NormalizeIngredients(cRecipe * a_Recipe);
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/// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
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cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight);
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/// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
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cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride);
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/// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
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cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY);
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} ;
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